Combat Components
Combat Components
Plugin speeds up a process of creating combat systems and not only.
Included Components:
CollisionHandler – detects collision using traces, can be used both on skeletal and static mesh.
RotatingOwner – allows to rotate owner of the component to given direction.
Features:
Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
Anim notify classes which allows to enable / disable functionality of the components in animations
Example project from preview video
Asset version: 1.0 (5.1 preview1)
Original_Link_https://unrealengine.com/marketplace/en-US/product/combat-components
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