Earth World Map

DEMO VIDEO

The Earth World Map is designed to make selecting and highlighting countries, states and provinces easy, for those looking to make games, interactives and animated stories of our world. There are 207 country meshes, with one for each country in the 16k map. Each country can be highlighted with its border texture or mesh outline, internal borders (provinces/states) textures or outlines or shaded, such as with a flat color. Additionally, there are 4,300+ states and provinces (internal borders) for more granular highlighting, gameplay and storytelling. The land or ocean can be set to a partially or fully flat color. Additionally, the normal map can be flattened to create an appearance similar to a flat vector graphic. Set actors to lat long locations using the custom Blueprint. The scene shown here uses Epic’s atmospheric lighting system, allowing dynamic lighting and shading adjustments based on the sun angle, turning the city lights on and off depending on the directional light visibility.

NOTES
1. Currently when the project is executed in runtime or rendered from the Movie Render Que the states and province meshes will be shown, along with the country meshes that you see in the Editor and in a Level Sequence. Set the states and provinces meshes to Hidden in Game if you would like to only see the Countries at runtime and in the MRQ instead.
2. Please be aware that some countries have their ‘county’ equivalent such as Spain, instead of ‘regions’. Please review the following list to see if the regions you are interested in are included or not.
3. The 80k level will exhaust the default Texture Streaming Pool on load. Press play in the editor to increase the Texture Streaming Pool to 13.5 GB (this may be increased in future). For this reason, it is strongly recommended that you have an absolute minimum of 16GB of dedicated VRAM to have a chance to work with the 80k level, 24 GB + is currently recommended. The 80 k level is forward looking and extremely demanding on VRAM. I have not rendered sequences/movies using MRQ from the 80 k level but will be testing this soon to see what happens.
4. Please be advised that this project is not intended for ground level/first person usage, as the level of detail is that shown in the gallery images.
5. This project requires Virtual Textures to be enabled to work.
6. With all meshes visible (~14,800 +), the framerate is ~30-40 fps on an RTX 3090 at 4k. (usage videos show examples of frame rates on an RTX 3090 at 1920 x 1080).
7. The project has thousands of objects and currently takes 10+ minutes to open and fully load for the first time.
8. Please note that in the 80k level, the Country Borders, Internal Borders and Night Lights are channel packed.

Surface Color [texture]
Adjustable land color
Adjustable water color
Adjustable normal map intensity
16,384 x 16,384 texture (Virtual Texture)
81,920 x 81,920 texture coverage

Normal [texture]
Adjustable normal map intensity
16,384 x 16,384 texture (Virtual Texture)
81,920 x 81,920 texture coverage

Country Borders [texture]
Adjustable intensity
Adjustable color
16,384 x 16,384 texture (Virtual Texture)
81,920 x 81,920 texture coverage

Internal Borders (State and Province textures)
Adjustable intensity
Adjustable color
16,384 x 16,384 texture (Virtual Texture]
81,920 x 81,920 texture coverage

Night Lights [texture]
Adjustable intensity
Adjustable color
16,384 x 16,384 texture (Virtual Texture)
81,920 x 81,920 texture coverage

Features:
5x levels
1x level in daylight with 16 k textures using Virtual Textures, includes countries, states and provinces.
1x level with 80 k textures covering, including countries and internal borders (states and provinces).
1x level in daylight with 8 k textures, includes countries.
1x level in a dark studio, includes countries.
1x level in Mercator coordinates, includes countries.
207 country static meshes – 1 for each country.
4300+ state and provinces.
Animated water texture.
Number of Unique Meshes: 10,855 (14,800+ once internal borders labels have been generated)
Collision: Automatically generated
Triangle Count: ~31,000,000
LODs: No
Number of Materials and Material Instances: 13 Materials, 638 Material Instances
Number of Textures: 314
Texture Resolutions:
16,384 x 16,384 [Virtual Texture]
8192 x 8192
8192 x 7680
Supported Development Platforms: Windows 64bit

Original_Link_https://unrealengine.com/marketplace/en-US/product/earth-world-map

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