Fade Camera Occluders
Fade Camera Occluders
100% Blueprint component that detect every occluder (static/skeletal mesh) in front of the camera, even if it is a component of a blueprint, and fade them out to keep the character visible. This effect can be seen in many AAA games.
There is a very simple way to change the color of the transparency, but if you want to create your own style, with a different transition you can do.
Technical Details
– 3 Blueprint Classes
– 3 Structures
– 1 Datatable
– 1 Material
– 1 Demo Level
Original_Link_https://unrealengine.com/marketplace/en-US/product/fade-camera-occluders
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