Flex Partition – Spatial Actor Optimizer

DEMO VIDEO

Flex Partition is an advanced spatial partitioning system for Unreal Engine, offering World Partition-like functionality tailored for dynamic actor management. Leveraging intelligent spatial organization, it seamlessly loads and unloads actors based on player location, ensuring optimal performance and scalability in both simple and complex open-world environments.

Features:
Source Streaming Component: Dynamically adjusts actor loading and unloading based on a specified source position, such as the player location, for precise control over actor visibility and performance.
Efficient Large-Scale Actor Management: Optimized to handle a virtually unlimited number of actors, making it ideal for large-scale projects with extensive in-world elements, all with minimal performance impact.
Support for Level and Runtime Actors: Manage both pre-placed and runtime-spawned actors efficiently.
Fully Spatial Hash Grid (2D/3D) Optimization: Uses spatial hashing to control actor relevance dynamically.
Runtime Save/Load System: Enables real-time data persistence during gameplay.
Global Control Functions: Includes commands for spawning, destroying, and managing actors at any moment.
Actor Initialization Parameters: Configure and store actor data for streamlined handling.
Engine Statistics and Performance Counters: Monitor real-time impact on system performance.
Debug Visualization for Grids and Actors: View and adjust actor distribution within the editor.
Fully Scalable and Configurable: Adapt the system to fit the specific needs of your project.

Technical Details:
Code Modules:
FlexPartition(Type: Runtime)
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: Yes

Supported Development Platforms:
Windows: Yes
Mac: Not tested

Supported Target Build Platforms: Windows, (not tested but it should be fine with all other platforms)

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