FOG (Volumetric Fog, Plane Fog, Post Process Fog)
FOG (Volumetric Fog, Plane Fog, Post Process Fog)
DEMO VIDEO 1 DEMO VIDEO 2 DEMO VIDEO 3 DEMO VIDEO 4
This pack contains four types of fog: post-processing, flat fog on planes, particle fog (Niaga system) and volumetric fog. These are 4 main materials and a set of textures for them. The materials provide a wide range of settings for creating your own unique effect. Depending on the need, you can use or disable some functions to reduce its cost. For convenience, a widget for volumetric fog is included. The package includes 2 demo maps and 1 showcase map.
Textures:
Cloud Textures Side: 24 + 24 Normal (+ A-B variation)
Cloud Textures Side Tile: 12 + Normal (+ A-B variation)
Cloud Textures Up (for Volumetric Fog): 24 (+ A-B variation)
Cloud Textures Up Tile (for Volumetric Fog): 12 (+ A-B variation)
Cloud Fill: 6 + 6 tile variation + 12 Normal
Perlin Fill: 4 + 4 tile variation + 8 Normal
Voronoi Fill: 4 + 12 tile variation + 32 Normal
Circle Distortion: 24 + 24 tile variation
Shape Mask: 22
Smoke Textures: 4 + 4 Normal (+ A-B variation)
Smoke Textures Fill: 2 + 2 Normal (+ A-B variation)
Dust Textures: 8 (+ A-B variation)
Dust Simple Textures: 4
Volume Textures:
Volume Textures Perlin: 6 + 6 tile variation
Volume Textures Voronoi: 20 + 20 tile variation + 10 Combination
Volume Circle Distortion: 12 + 12 tile variation
Volume Shape Mask: Sphere + 4 variation, Cube + 4 variation
Volume Shape Mask: Sphere Hollow + 3 variation, Cube Hollow + 3 variation
Material:
Material Master Fog: 3 + Base Instance and BluePrint (+ 5 for Niagara)
Material Instance and BluePrint Cloud Plane: 36 + 36
Niagara System:
5 Master for particle (additive (+ normal), mask, translucent (+ normal)).
Dust Niagara: 7 Examples (+ 7 Dust glow)
Fog Niagara: 3 Examples
Smoke Niagara: 6 Examples
Static Meshes: 24 Stones, 8 Trees
2 Demo map included
Auto material for landscape
Technical Details:
Number of Unique Effects:
LODs: (Yes)
Number of LODs: (1-4)
Number of Materials: 17
Number of Material Instances: 208
Number of Textures: 681
Number of Meshes: 81
Niagara System: 23
Texture Resolutions: (Please list the range of texture resolutions)
2048×2048
4096×4096
256×16
256×256
512×512
Number of Blueprints: 115
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Supported Unreal Engine Versions: 4.24, 4.27, and 5.0 – 5.5
Important/Additional Notes:
Volumetric fog has a limited rendering distance (settings in “ExponrntinalHeightFog”) with a strong value, jittering appears.
The quality of volumetric fog can be increased by command lines, but this can greatly affect performance.
Quality of fog at a distance:
r.VolumetricFog.GridPixelSize 4 (the less the better the quality, 8 – defailt)
Fog Jitter (Fog shadow jitter):
r.VolumetricFog.GridSizeZ 256 (the more the better the quality, 128-default)
There are also settings in lighting that greatly affect the display of volumetric fog (see the product documentation).
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