IES – Impact Effect System
IES – Impact Effect System
This is not effects package! It’s a system that can be easily combined with any assets, your own or from Marketplace.
Setup effects for all collision events in your game – projectiles hitting different surfaces, thrown chairs, boxes or falling body – anything that generates Hit Event now will also spawn Particle, Sound and Decal.
Super easy to setup – just add the component to an actor, and that’s it!
Features:
System that works, just by adding a single component to target actor!
Working with anything that generates Hit Event
Effect will attach to hit target, f.e. bullet hole in doors will move with opening – closing, and if Skeletal Mesh was hit – blood will stick to hit bone.
Being component – you don’t have to create new Blueprint for each new actor, just add a component to an object on scene
Organized project files supports easy migration – all necessary assets are in one folder, the rest – mostly examples – can be deleted without any errors or dependencies.
Creating new setups is as easy as possible with only two steps:
create new Data Table and fill up the rows
select it in IES component
Number of Blueprints: 4 core + 11 examples
Input: No
Network Replicated: No (see: FAQ)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Mac, Xbox, PS, Android, IOS, VR
Original_Link_https://unrealengine.com/marketplace/en-US/product/ies-impact-effect-system
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