Landscape Procedural Desert – Sandstorm
Landscape Procedural Desert – Sandstorm
Technical Details
Features:
The landscape auto-material comes with 12 layers and automatic slope variation, so you have everything you need to create a realistic desert environment.
customizable sandstorm and heat-haze effects
16 static meshes for foliage/rocks
2 example maps, each one is 64 square km and 8k heightmap resolution (the demo maps are similar but each one have different settings for the sandstorm effect, fog etc.)
Full dynamic lighting setup (Lumen)
2 procedural foliage spawners
all foliage come with color variation which can be adjusted together with other parameters such as wind strength, intensity etc., directly from the Material Instances
Highly customizable and easy to use
Create a desert in a few clicks
Number of Unique Meshes: 16
Collision: Yes, automatically generated
LODs: Yes for the Foliage and the rocks are nanite enabled so LODs are not necessary
Number of Materials and Material Instances: 46 materials and material functions
Number of Textures: 101 textures
Texture Resolutions: between 512 x 512 and 4096 x 4096 (all landscape layers are 4k)
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Documentation: Please watch my videos from the description. You will find there everything you need to know.
Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage. With the 2 procedural foliage Spawners from this pack, you can populate your entire world with foliage and rocks in just a few clicks.
Original_Link_https://unrealengine.com/marketplace/en-US/product/landscape-procedural-desert-sandstorm
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