Generate your world in a few click with Massive World using PCG and a completely non-destructive workflow.
Work smarter.
Massive World allows you to generate a highly detailed world in a few clicks by leveraging the Unreal stamp system and PCG. All those features come with a custom UI to help you build your world easily without having to go deep with tools like PCG.
The tool focuses on using a non-destructive workflow saving you time in your level design and working out of the box with World Partition allowing you to scale and create massive worlds.
Massive World works with any style (low-poly, stylized, or realistic) and comes with a stylized example.
Features:
A non-destructive workflow
Draw biomes, roads, lakes, and rivers directly on the terrain!
Biome Terrain and river texturing
70 4k heightmap stamps
PCG biome easy to use
Data-oriented design
Fully compatible with World Partition allowing you to create a world of any size
Compatible with Massive Village
Biome variant: Create multiple biomes based on the same mesh collection (for example: a forest with lots of large trees, another mostly with rock and moss but share the same visual)
Custom editor UI
Mask to remove vegetation
Highly detailed world
Free stylized collection
Auto material with multiple features (beaches, nanite displacement, etc)
Automatic audio placement along the rivers
Improved workflow
The documentation is always available and will never be hidden behind a paywall
And much more…
Original_Link_https://unrealengine.com/marketplace/en-US/product/massive-world-procedural-generation-with-pcg