Military Formation – V1 – V2

DEMO VIDEO

Description

Update 2.0:
* You can have differents formations from images now

Hello,
I propose a blueprint script that will allow you to have soldiers who will follow you everywhere on different formations.

On 4 different positions (v1):
Square
Line
V Shape
Random
The video:

It includes 3 meshs from the ” particles effects” project in the learn section. (warSpoil)
SM_Cave_WarSpoils_Helmet
SM_Cave_WarSpoils_Shield
SM_Cave_WarSpoils_Sword

For the updated version :
I use 64×64 images to work with black and white.
Compression Setting : VectorDisplacementmap(RGBA8)
TestPointsPattern is your savior that can make your life easy.

Test button to test your config
Scaling for spacing the soldier
Near equals to adjusts the detection
X/Y debug line put the number of lines
Radius distance is to detect the closest point on segment ( check debug to understand)
Near equal leader is to detect the red pixel
Leader to check if there a leader or not
leader space will let you put soldier closer to you
Have fun understanding the behavior, it’s only here to give you an exemple of how you can work with this system.

Features:
Fully Custom number of soldier
Real-time movement
Number of Blueprints: 3 (character, AI and test images)
Number of CPP: 2 (1 .h and 1 .cpp)
Input: base + inside blueprint
Documentation: In project
Meshs: 3 meshs from the “particle Effects” learn section (warSpoil)
SM_Cave_WarSpoils_Helmet
SM_Cave_WarSpoils_Shield
SM_Cave_WarSpoils_Sword

Original_Link_https://fab.com/listings/fd0f3cc3-113b-4e75-adfd-cbc75f65f508

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