Oceanology NextGen

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Oceanology NextGen – Innovation, Impact, and Visual Excellence
In a market where every detail matters, Oceanology NextGen takes your product beyond the ordinary. Developed for next-generation high-end GPUs, it delivers exceptional performance, visual fidelity, and an experience that leaves a lasting impression.

Why Do You Need Oceanology NextGen?
Network Replicated: Solid multiplayer synchronization for social and competitive environments.
Open World: Complete freedom to create vast, cohesive worlds.
Coastal Breaking Waves: Dynamic realism that immerses users in every scene.
Spectral Gersnerts (Gersnerts + FFT Waves): Mathematically precise wave patterns providing unprecedented detail.
Quadtree Tessellation (C++): Advanced marine terrain optimization ensuring high performance.
Water Bodies: Comprehensive water management, expanding your creative possibilities.
High-Quality C++: Ensures stability, efficiency, and scalability.
Real-Time: Immediate, fluid interactions that enhance immersion.
Over 7 Years of Experience: A proven track record that guarantees your investment.

With Oceanology NextGen, you transform your vision into a compelling, enduring reality—surpassing user expectations and setting yourself apart from the competition.

Features:
Ocean Surface Rendering: Advanced visual representation of ocean surfaces for stunning realism.
Quadtree Tessellation: Efficient spatial management with dynamic tessellation.
Infinite and Local Ocean Simulation: Seamless ocean simulation for both infinite and localized environments.
Realistic Ocean Behavior: Ocean simulation using the Beaufort scale for authentic sea states.
Dynamic Audio Analyzer: Synchronize audio with the dynamic effects of the ocean for a truly immersive experience.
Enhanced Multiplayer Support: Consistent and optimized online multiplayer experience for seamless gameplay.
Water Physics and Interaction: Advanced control of wave direction, depth, and object interactions.
Advanced Swimming System: Realistic swimming mechanics with bubble effects and smooth transitions between surface and underwater.
Dynamic Environmental Integration: Real-time landscape adaptation for fluid visual effects.
Dynamic Masking Effects: Flexible tools for creating captivating custom visual effects.
Niagara-Based Wave Displacement: Utilize Niagara technology for realistic wave displacement simulations.
Easy Configuration: Intuitive interface for creating high-performance water bodies in C++.
Underwater Effects: Volumetric and post-process options for immersive underwater environments.
Surface Appearance Control: Customize surface scattering, color palettes, roughness, and reflections.
World Partition Compatibility: Seamless integration for open worlds using World Partition technology.
Shoreline Control: Detailed control over foam, wave height, and coastline design.
Flow-Based Foam System: Dynamic foam simulation influenced by water currents.
Custom Wave Profiles: Advanced configuration of wave profiles for enhanced realism.
Day/Night Underwater Effects: Underwater ambiance simulation based on the time of day.
Real-Time Shallow Water Simulation: Detailed simulation for shallow water areas in real-time.
Coastline Simulation: Realistic modeling of coastlines with real-time wave updates.
Spectral Waves (Gerstner and FFT): Wave simulation using a hybrid approach of Gerstner waves and FFT transforms.
Displacement-Based Physics Volume: Advanced physics simulation using displacement volume.
RVT Landscape Integration: Real-time RVT integration with Niagara for advanced landscape effects—no more baking textures required.
Climate-Based Wave States: Dynamic wave adjustments based on climatic conditions.
Wetness Effects: Visual representation of wet surfaces.
Experimental Surf Waves: Advanced surf wave simulation.
Mathematics-Based Coastal Physics: Accurate simulation of physical interactions along the coastline.
Cloud Shadows on Ocean Surface: Dynamic shading on the ocean surface based on cloud positions.
Support for Multiple Water Bodies: Integration to create and manage multiple bodies of water.
Displacement-Based God Rays Support: Realistic underwater God Rays simulation for enhanced visuals.
Multi-Color Water Support: Advanced customization to adjust different colors in water bodies.
Optimized Support for Multiple Lakes: Efficient integration and simulation for managing multiple lake environments.
Wave Crest Splash: Simulate splashes at wave crests for added motion and realism during rough seas.

Code Modules:
Oceanology InfiniteOcean
OceanologyLake
OceanologyLight
Oceanology MaterialToStruct Converter
OceanologyRVT Helper
OceanologyWater DepthDebugger
OceanologyWater Parent
OceanologyWater SurfaceDebugger
Number of Blueprints: 25
Number of C++ Classes: 58
Network Replicated: Yes
Example Project: Plugin
Supported Development Platforms: Windows
Supported Unreal Engine Versions: 5.5

Original_Link_https://fab.com/listings/87c9af41-62b7-4e70-98e3-fc72eff016ab

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