Scrub Habitat Brush

Features:
23 AR/VR photorealistic, low-polygon plants
Individual variations, LODs, wind and light effects, all made using photographs taken in the wild
91 unique meshes for use in Central Florida landscapes
Editable wind material with leaf rustle
Subsurface scattering maps for light transparency and reflection on leaf surfaces
6 ground materials for use in landscape painting
1 landscape for large-scale foliage painting (recommending brush size 4000)
Preset foliage densities for quickly painting foliage on large landscapes
1 example natural community/ecosystem created from plant inventory and plant distribution GIS data for Central Florida

Plant list:
Central Florida
Blazing Star
Bracken Fern
Chalky Bluestem
Fetterbush
Florida Paintbrush
Florida Tickseed
Forked Bluecurl
Goldenrod
Lopsided Indiangrass
Longleaf Pine
Prickly Pear
Reindeer Moss
Sabal Palm
Sand Live Oak
Saw Palmetto
Scarlet Calamint
Scrub Rosemary
Shortleaf Rosegentian
Spanish Moss
Tall Jointweed
Titusville Balm
Wax Myrtle
Wiregrass

About: These digital art 3D plant models were created by an interdisciplinary team of artists and scientists. Dr. Maria C. R. Harrington, Dr. Patrick Bohlen, Chris Jones, Zachary Bledsoe, Jennifer Elliott, Ray Jarrett, Amanda Lindsay, and John Guziejka. The content created for the environment was initiated to support a research investigation of beauty as information and an emotionally salient trigger used in design studies on immersive informal learning. The Virtual UCF Arboretum project is an augmented reality (AR) and virtual reality (VR) collaboration between The Harrington Lab in the Nicholson School of Communication and Media and the UCF Arboretum in the Department of Biology and the Landscape and Natural Resources, in the College of Sciences, at the University of Central Florida. The Epic MegaGrant funded the improvement of the models for use here and by the community.

Technical Details:
Number of Unique Meshes:
102
Collision:
Simple
Vertex Count:
Each of the 102 meshes has variable vertex count including reduced hand-made LOD
LODs:
Mid LOD + Billboards for all assets except for clutter (meshes tested for AR/VR runtime efficiency)
Number of Materials + Material Instances:
4 Master Materials
73 Material Instances
1 misc material

Number of Textures + Resolutions:
2048×2048 – 8
1024×1024 – 65
512×1024 – 2
512×512 – 54
128×128 – 2

Supported Dev Platforms:
Windows YES
Mac NO (Not tested)

Original_Link_https://unrealengine.com/marketplace/en-US/product/scrub-brush

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