Simple Weapon Trace System
Simple Weapon Trace System
The Simple Weapon Trace System is a system comprised primarily of one component, the SimpleWeaponTrace_component. This component can be attached to any weapon, projectile, character, or any other intended damage-dealing entity and activated at will to perform traces that interpolate between frames with optional substepping. Sockets or collision shapes (box and sphere compatible) can be utilized to perform the traces and collision shapes can be assigned custom damage modifiers through component tags.
Features:
Tracing with frame-to-frame interpolation
Trace substepping to preserve arcs during fast movements or low frame rates
Trace collision shapes (box and sphere) or sockets (line trace)
Per-collision shape damage modifier through use of component tags
Trace blocking, direction checking, and max hit count settings
Component event dispatchers for a variety of hit events
Debug lines and prints displaying useful hit information
Number of Blueprints: 1 component, 1 enum, 10+ example blueprints
Input: Keyboard, Mouse, F to freeze time, G for slow-mo, P to pause
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: N/A (untested)
Original_Link_https://unrealengine.com/marketplace/en-US/product/simple-weapon-trace-system
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