A set of 7 quality detailed materials of various snowy areas.
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Pedestrian areas with footprints, forest snow-covered surfaces, grass covered with snow, etc.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5. The material will be flat.
Features:
7 unique PBR materials
4k-8k seamless textures on Diffuse Color
Tessellation ready in all materials. (for UE4)
High-quality displacements textures
All materials are tiled
Real-world based
Materials use subsurface scattering.
Original_Link_https://unrealengine.com/marketplace/en-US/product/snow-area-materials-part-01