VR IK Body
VR IK Body
Version: 5.0, 5.1, 5.3, 5.4
Original_Link_https://unrealengine.com/marketplace/en-US/product/vr-ik-body
DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE
(Visited 158 times, 1 visits today)
VR IK Body
VR IK Body Plugin is designed to evaluate body position from VR input.
VR IK Body Plugin is meant to evaluate body state based on VR headset and motion controllers positions and apply it to Skeletal Mesh. It supports spine rotation, crouch and leaning. The plugin is mainly designed for player’s body representation in multiplayer games. The plugin also includes fingers solver which provides full control over hands of your character. Fingers solver supports 1) input from motion controllers, 2) pre-defined poses and 3) can trace scene to grab/release objects accurately.
News: A component was added with brand-new full-body solver: Ynnk VR-Avatar. This is now main component to use. VRIKBody/VRIKSkeletalMeshTranslator stay as legacy.
Features:
neural net-based full-body VR solver
distinction of head and ribcage rotation
calculated elbow joint targets
calculated feet positions
body calibration
keeps accurate head and hands positions
supported locomotion from stick
input from scene components or default interface
special IK animation node for blending legs animation
can work with any VR headset ant motion controllers
source code is included
Code Modules:
VRIKBodyRuntime (Runtime)
VRIKBodyEditor (Editor)
Version: 5.0, 5.1, 5.3, 5.4
Original_Link_https://unrealengine.com/marketplace/en-US/product/vr-ik-body
DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE