VR Weapons Kit – Tactical Assault
VR Weapons Kit – Tactical Assault
Whether you’re a beginner or an expert this kit can be used as a foundation for VR game development and a resource for learning about complex VR gameplay mechanics. It is currently the only VR weapons kit on the marketplace that is fully replicated and has full body IK with roomscale locomotion. Save 1000s of hours by using this project to build your game or explore a long list of fully replicated features that can help save you time when implementing VR functionality into an existing project.
There is an active Discord community with hundreds of users, the kit is regularly updated with new features and has been in development for over 3 years.
Handgun, sub-machine gun, assault rifle, sniper rifle, shotgun:
Blend space animation for hand grips
Reload magazine & pull back charging handle
Single shot/fully auto
Grab guns with both hands (reduces recoil)
Haptic feedback
Sound effects
Gun recoil animation
Muzzle flash & bullet casing particles
Physics impulse on shot objects
Silencers
Bi-pod & telescopic sight (sniper rifle)
Red dot sight (assault rifle)
Inventory UI
PBR materials & 4K textures
Master Blueprint for gun & magazine actors
Bullet ricochet system
Player:
IK
Locomotion (Walk animations are not included but can be easily imported using this guide)
Flashbang/frag grenade example:
Adjustable range
Line trace system to check if player/AI can see/hear flashbang
Explosion effect (flash & smoke) & explosion mark decal
Flash blindness effect
Sound effects (bang & ear ringing)
Haptic feedback
Removable pin
Safety lever animation
Radial physics impulse on nearby objects
Enemy character:
Health system
Physical reaction to bullets
Limb dismemberment
Reaction to flashbang
Detect & chase player
Shoot player & cause damage
Replication:
Replicated weapon and player functionality
Voice chat
Scoreboard
Matchmaking menu
Loadout class selection
Global:
Code organised & commented
100% blueprint based
Optimised for Oculus Quest
Mesh LODs
Documentation/Discord guides
Technical Details:
master blueprint for gun, magazine, silencer & grenade
5 child blueprints for each gun, magazine & silencer
6-8 sound cues per weapon (Single-shot, single-shot silenced, automatic shots, automatic shots silenced, magazine in/magazine out, charging handle grabbed/charging handle released)
3 particle effects per weapon (Muzzle flash, muzzle silenced, ejected shells)
1 material per weapon (PBR textures)
1 enemy AI character
1 UI inventory (Store weapons with info & ammo count info. Not replicated*)
1 Utility belt (Store weapons)
1 VRpawn & motion controllers blueprint
1 flashbang, frag grenade & pin blueprint with 4 sound cues & explosion effect
Fully replicated (4.26-5.4)
Tested on HTC Vive and Oculus RiftS & Quest 1 + 2
Join the community on Discord for more information and faster support
Supported Unreal Engine Versions: 4.25 – 4.27 and 5.0 – 5.4
Original_Link_https://fab.com/listings/b95a5260-3fdd-4349-980d-ef155b741f40
DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE