Oceanology v4.27 (5.1.0) – Unreal Engine

DEMO VIDEO

The central design of our model is an accurate and efficient description of the sea surface, based on both cutting-edge results in oceanography and advanced 3D computing techniques.

Oceanology mathematical wave Real-Time

GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)

Ocean Progress

Follow us on youtube to see future progress

All scenes are included

Technical Details

Current Version 5.0.7

Features:

Gerstner wave
Quadtree
Water cut off effect
Infinite ocean in real time
Buoyancy
Transparency
Subsurface scattering
New distance field mask
Underwater
Volume separation
Caustics / Light function
Foam Generator
Levels of Detail
Specific Buoyancy Control
Boat and box configured with buoyancy
Specular / UE4 Specular / Specular BRDF
Custom Refraction
Shore Line
Droplets
Surface Fluid density
Game or simulation buoyancy selector
Tessellation Distance
Boat with controls set
Coastal effect
Landscape Modulation
swimming system
Local ocean is experimental
More information in the community

Tutorial: OCEANOLOGY 5 with WorldScapePlugin

Code Modules:

Actor Oceanology
BP Oceanology

Number of Blueprints: 7

Number of C++ Classes: 3

Supported Development Platforms: Windows 10

Supported Target Build Platforms: Windows 64Bits

Asset version: 4.27 (5.1.0)

Link: Unreal Engine

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