Sharur’s Lost Monastery Ruins


Lost Monastery Ruins contains 91 modular assets, including: towers, tower bridges, cliffs (with vertex paint shader and adjustable texture shader), basalt columns, grass, flowers, wood planks, rocks, ground pebbles, two water shaders with vertex wave animation, decals and a two fog types. Everything was designed to fit together quite nicely. Ideal for realistic games as well as fantasy. Inspired by Sazava monastery.

Technical Details

91 modular meshes
collection of multi-functional shaders
2 example blueprints to show how to assemble the towers
volume fog

Texture Sizes:
1 6000 x 3000 (Sky)
97 4096 x 4096
14 2048 x 2048
1 1024 x 2048
7 1024 x 1024
1 720 x 720
3 512 x 512

Collision: Yes, generated
Vertex Count: 12 to 27,508
LODs: Yes (generated)
Number of Meshes: 91
Number of Materials and Material Instances: 75
Number of Textures: 124
Supported Development Platforms: Desktop, Console, VR
Supported Target Build Platforms: Desktop, Console, VR

Important/Additional Notes: Build to proper scale, should you wish to optimize the scene and use it for VR. If you wish to increase performance, I recommend disabling Planar Reflections, switch to Forward Rendering and merging scatter assets to clumps.


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