A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel.  Showcasing techniques for sculpting rocks in Zbrush and creating terrain in World Machine.  Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.

Skill Level:

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, World Machine, Photoshop, and Marmoset


– 90 minute walk through covering the entire sculpture from scratch in Zbrush to final low res mesh render in Marmoset.

– 1080 Resolution

– Low res Static rock and plane/sphere meshes

-Zbrush (4R8) file

-World Machine file

-Photoshop hand tiled files of texture maps generated for low res mesh

-Quixel Photoshop files for diffuse, rough, and normal map for rock assets and tilling texture

-Marmoset web file and scene file (Marmoset Toolbag 3)


Personal, Indie, and Studio Licenses are available.





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