The Art of Combat
The Art of Combat is designed entirely in blueprints as a plug and play solution for combat designers.
• Multiplayer Fully Supported!
• Responsive Hit System
• Responsive Evade System
• Parry and Counter Systems
• Feint System
• Targeting Systems
• RPG Component
• Character Select UI
Tip: Set “Use Fixed Frame Rate” to “True” in project settings to preview networked play smoothly.
Platforms: Desktop, Mobile
Number of Blueprints: 100
New Blueprints and Improvements
• New Complete Archery System (Ranger Class with the ability to use melee attacks as well as ranged attacks)
• New Steam API Integration For Singleplayer/Multiplayer
• New AI Personality Improvements (The AI is now even more intelligent, using a combination of certain variables and probability for Action Design like AI Aggression Level (Aggressive, Reactive, Passive), Preferred Hate Rank Level of Target (High, Mid, Low), Current Energy Checking Priority (Defines the probability of the AI to “want” to check its energy levels to make sure it has sufficient energy), Energy Refill Threshold (High, Mid, Low)
• New Character Improvements (Gender Definition, New Graphs – AI Graph, Ranger Graph, Defense Graph (Parries, Parry Counters, Responsive Evade System, Feints, Feint Counters, Blocks and Guard Breaks), Attack, Movement, Targeting, Equipment, Damage, Hits, RPG, Attack Techniques, Special Techniques, and SFX Graphs)
• New Projectile Classes
• New Projectile Deflection System
• New Modular RPG Component (Regeneration and Draining of Stats, Level Ascension, Class/Sin Assignment, Attributes, Stats, Stat Point Assignment)
• New Game Mode Templates For Various Battle Scenarios (Survival, Versus)
Asset version: 4.25+