Udemy – Creating a stylized prop using Zbrush & Substance Painter – 5934394

Creating a stylized prop using Zbrush & Substance painter

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Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!Concept art created by Zachary Liao

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Zbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.

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All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.

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In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

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9+ HOURS!

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We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.

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Then, we will bake in marmoset all the pieces separately to achieve a clean result. Next, we will proceed to Substance Painter where we will create stylized textures mostly using the output from the bakes. And lastly, we will do a cool presentation in marmoset for our portfolios using dramatic lighting to accentuate the shapes of our model!

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SKILL LEVEL

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this course is targeted more towards intermediate artists who already have a basic understanding of the programs mentioned – Everything in this tutorial will be explained in detail.

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However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

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TOOLS USED

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  • Zbrush

  • 3ds Max

  • Substance Painter

  • Marmoset Toolbag 3

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YOUR INSTRUCTOR

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Mario Stabile is a senior character artist and studio owner of Ophion Studios who are working in the AAA game industry. He’s worked on franchises such as Call of Duty, Mafia, Hitman, Alien, and many others.

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SOURCE FILES

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Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals