Udemy – Unreal Engine Blueprints Optimization – 5866818

In this course you will learn how to make games using Unreal Engine 4/5 without writing any lines of code.

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You will learn how to use the powerful Visual Scripting Language: Blueprints.

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This course is created for Beginners and Advanced Students.

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The goal for this course is to ensure that you will understand how each and every Blueprint works, so I am explaining every lesson in great detail with a lot of repetition.

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The techniques you are going to learn in this course will help you build your own unique gameplay actions and player abilities for any type of game such as Third Person Shooter, First Person Shooter, TopDown, SideScroller, RPG or any other type.

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After completing this course you will be able to:

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  • Understand how Blueprints work

  • Create an exciting and cool Gameplay Actions

  • Create unique Player Abilities with a Cooldown system

  • Create a game with powerful and optimized Blueprints

  • Detect, reproduce and FIX common errors during programming

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In this course I will explain why some of the commonly used Blueprints can be bad for your game, such as:

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  1. Casting ( e.g. “Cast To Third Person Character” )

  2. Event Tick

  3. Event Bindings ( in Widget Blueprints )

  4. Delay

  5. Get All Actors of Class

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You are not going to just follow the videos and copy what I’m doing, but you will actually understand how everything works, so after finishing this Course you will be able to program with Blueprints on your own, with a very little to no help from other Tutorials.