Duration 3h 30m Project Files Included MP4

Info:
Learn real time FX in Unreal Engine using Niagara from scratch.

What you’ll learn

Learn how to create real time effects
Learn Niagara by creating effects
Understand how Niagara works
Creating variety of effects for games.
Creating stylized fire
Creating stylized explosion
Creating Energy Ball

Requirements

knowing the fundamentals of Unreal Engine like User Interface and navigating in the viewport

Description

Note: In the first hour I am using UE4,after that I am using UE5, but don’t worry everything you see in UE4 is applicable in UE5

This course is a projects based course i.e., you will learn Niagara by creating effects.

No presentations, no time wasting, it’s all about creating effects.

This course is new and will be updated up to 10 hours of creating effects in 3 months.

Niagara is the most powerful and flexible particle system in the game engines,

With Niagara, the technical artist has the ability to create additional functionality on their own, without the assistance of a programmer, You can create very complicated effects without using a single line of code. It’s flexible and easy to understand.

I’ll teach you the powerful particle system in unreal engine by creating a wide variety of real time effects.

We are going to start supper simple then gradually we’re gonna move to create more attractive and professional effects.

This course is for beginners who don’t know anything about Niagara or for those who want to dive into real time FX.

After you finish watching this course, you will have solid knowledge in Niagara and you’ll be able to create your own real time FX confidently.

This is what we’re gonna do:

Fast introduction to Niagara emitters and System.

Creating Missile effect.

Stylized fire.

Smoke.

Stylized Explosion.

Creating Energy Ball.

Before you enroll in this course you should have basic knowledge of Unreal engine like understanding the user interface and basic knowledge about materials.

The first hour of the course is using ue4, after that I am using Unreal Engine 5, you can apply anything you see in UE4 lectures to UE5.

Who this course is for:

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