DEMO

A Tessellated Displacement material designed specifically for use with Landscape Actors which allows you to blend between 3 ‘texture sets’, the material also allows you to adjust parameters for each ‘texture set’ individually via instanced values. The setup of this material fixes the issues caused by using a standard tessellation material on a Landscape Actor and allows you to control LOD of the tessellation without interfering with the Landscape Actor’s own LOD.

UE_links___www.unrealengine.com/marketplace/en-US/product/adv-disp-landscape-materials

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