Asset Store – RealToon

(RealToon v5.0.8)

Supported RP/SRP:
*Built-In/Standard Rendering Pipeline.
*Lightweight/Universal Rendering Pipeline.
*High Definition Rendering Pipeline.

An AAA Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon.

Anime/Toon/Cel shading shader.

(For Games, Film/Animations & Illustrations/Arts)

– The first Anime/Toon/Cel shader to fully support unity’s HDRP
and DXR/Ray Tracing.
– Supports Unity version 5, 2017, 2018, 2019, 2020 to 2022 and future unity versions.
– (PC,Mac & Linux), Mobile & Consoles (Nintendo Switch and Xbox).
– PlayStation (RealToon URP and RealToon HDRP).

– It is Fully Multi-Lighting.

– Use it with or without Real-Time Shadow.
– DOTS | Hybrid Renderer ready – support.

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Features:

– Smooth Object Normal:
*Smooth object normal for better or clean shading.

– Self Shadow:
*(Adjust size/threshold and hardness without using any texture map.)

– Normal Map:
*(For more details or override object’s normal.)

– FReflection:
*(Use images/textures as reflection.)
*(Can also adjust the size and position.)
*(This is not a matcap style reflection or cubemap.)

– Outline:
*(Can change the Color and Width.)
*(With noise/distort outline for sketch style outline and dynamic.)
*(You can choose to use outline or without outline “for less drawcalls”.)

– Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss.)
*(Can choose to follow light position & object rotation.)

– ShadowT (Texture):
*(Gradient or Flat based shadow/shade.)

– RealToon Refraction:
*Anime/cartoon style glass, ice, liquid, etc.

– Reduce Shadow:
*Reduce real-time shadow of an object – material without affecting other parts of an object.

– Lightmap Support. (RealToon URP)

– Fade Transparency with outline and transparent affects shadow.

– Vertex color support for Outline, Self Shadow & Smooth Object Normal features.

– Includes RealToon (Lite Version) shaders for mobile or lite type games.

– Includes RealToon (Tessellation Version) shaders.

– Includes RealToon (LWRP Version)
(Unity 2018 to latest unity version with LWRP V4.0.0 or latest.)

– Includes RealToon (URP Version)
(Unity 2019.3.0 to latest unity version with URP 7.1.1 or latest.)

– Includes RealToon (HDRP Version)
(Unity 2019.3.0 to latest unity version with HDRP 7.2.0 or latest.)

– RealToon URP and HDRP are SRP Batcher compatible.

– The Included RealToon HDRP version supports all lights (Spot, Point, directional and area lights (rect & tube).

– The included RealToon HDRP version has DXR/Ray Tracing too.
Supported Ray tracing:
(Reflection, Global Illumination, Shadows)

– DOTS | Hybrid Renderer (URP and HDRP)

– Linear Blend Skinning (Currently URP)

– HDRP’s Recursive Rendering is supported.

– Includes effects like sobel outline.

– More…

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Other Features

– Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness.

– Fully color shadow and maintain light falloff.

– Fog affect outline.

– Receive GI with flat/smooth shade & skylight/environment Light.

– Do baked/real-time reflection.

– Can use patterned textures for manga/comics like shadow.

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– You can use this in creating Anime/Cartoon film & Illustrations/arts.

– You can use this on your Character made in VRoid.

– You can use this in making VTuber works with or without real-time shadows.

– This can also be used in VRChat/VRC.

– Can also be use in 2D type games.

– Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use.
*Renders frames to Image Sequence or PNG Sequence file.

– Includes a simple Custom Shadow Resolution tool/script for higher quality shadow.
(For Film/Animation & Illustration/Art use.)

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– More features to come so be sure to check my social network/media.

Demo #1 (On Character Use & Lights) [Web Browser View]

Demo #2 (On Scene Gameplay) (PC/Mac and Linux Builds)

Videos (Updates & PV)

Video Demos

Video Tutorials

Image Render Gallery (Still Image)

Forum