Auto Hand – VR Interaction – Unity


🖐 VR Interaction made easy 🖐


Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes target=”_blank”> online documentation and a setup wizard with quality options to assure the best quality based on your project’s constraints


Auto Hand includes an automatic pose generation system that will configure a hand’s shape on grab. Works well with all primitive colliders and mesh colliders!


Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.


VR physics interaction includes options such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.


Supports Unity 2019.4 -> Unity 6+


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✅ User Friendly Designed


✅ Highly Customizable


✅ Unity Events


✅ Setup Wizard


✅ target=”_blank”>, Tooltips, and Commented Code


✅ No Hidden / Uneditable Code


✅ Low-Performance Impact



🔵 Quest Hand Tracking / OpenXR Hand Tracking – Demo Included


🔵 Supports Meta XR Input and Hand Tracking – Passthrough Demo Included


🔵 Can be applied to any rigged hand model


🔵 Will connect to any VR controller/input framework with ease


🔵 Unity XR, OpenXR, SteamVR, and Meta SDK example packages


🔵 Includes customizable code base with robust use of events and polymorphism


🔵 Full-body Support through target=”_blank”>Rootmotion FinalIK


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Features:

– Major Quality and Performance Update!

– Includes Rootmotion FinalIK Demo

– Editor Pose Tool for easy custom pose designing

– OpenXR Hand Tracking support

– Custom Gesture Tracking solutions


Hand

– Automatic Grab Pose Solver

– Automatic Grab Pose Transitions

– Custom Pose Builder Tool

– Held Pose Animations

– Grab Projection (transiton to grab with input axis)

– Projection Highlight (projects a visual of the next grab)

– Mutliple Grab Options: Smooth Animation, Grabbable-to-Hand, and Instant

– Advanced Saved Grab Poses (allows for pose along axis/radius)

– Pose Area Driver (hand will take a pose when within an area)

– High-Quality Physics Interaction

– Distance Grabbing System

– Accurate Throwing

– Catching

– Smashing Events

– Finger Sway Options

– Haptic Support


Grabbables

– Held Pose Animations

– Custom Stable Held Joints

– Gentle Grab Option

– Weightless Grabbable Options

– Weight/Mass On Grabbables

– Multi-Handed Grabbing

– One-Handed Item Swapping

– Instant Grabbing or Timed Grabbing

– Highlighting Material Option and Events

– Grab/Release/Squeeze/Unsqueeze Events

– Pull-Apart Events

– Velocity Based Sound Examples

– Haptic Support


Rigidbody Movement System

– Rigidbody Movement System

– Head Collision

– Climbing (with body throwing)

– Body Pushing

– Platforms

– Flying

– Stepping/Slopes

– Height/Crouching

– Teleporter

– Teleport Points

– Automatic Height Smoothing


Additional Features

– Customizable gun example with slide and clip logic

– Dispensor Point Driver

– Magnetic Force Examples

– Cabinet / Drawer Example

– Grenade Example

– Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle

– UI Interaction System

– Hand Collision Touch Event Driver

– Hand Trigger Area Event Driver

– Stabbing Examples

– Stickies Examples

– Place Point Driver

– Throw Collision Event Driver

– Smashing and Smashee Event Drivers


– Low-Performance Impact (Video demo runs on quest 2 with full FPS and no lag spikes)

– Setup Wizard

– Robust UnityEvent/Event Support

– Well Documented Code and Tooltips


Includes examples for popular input systems

– Unity XR Input

– Unity OpenXR Action Input

– SteamVR (With Index Finger Bending Example)

– Oculus Integration (With Finger Tracking Example)



target=”_blank”>Demo


target=”_blank”>Documentation


target=”_blank”>Discord


target=”_blank”>TO-DO

Support Email:

EarnestRobot@gmail.com

(For urgent bug support include invoice number in email subject)




Home Page: _https://assetstore.unity.com/packages/tools/game-toolkits/auto-hand-vr-physics-interaction-165323