PropGon UV Trim v2.1.3 for Blender

PropGon UV Trim v2.1.3 for Blender
You’ve built the trimsheet or want to know what best trimsheet design from your 3D model.
Now design your trimsheet and fitting UVs to it shouldn’t be the slow part. PropGon UV Trim is a trimsheet-focused UV toolset built for game artists and environment artists who work with tiling textures and trim atlases. Whether you’re dressing a building, tiling a corridor, or painting a modular kit, the addon handles the repetitive UV work so you can focus on the art. Scan your existing UV layout and generate trim divisions automatically, grouped by material and proportion. Fit entire UV islands to trim slots in one click. Let the auto-layout engine distribute everything by material. Done. What it does: – Auto-generates trimsheet divisions by scanning your UV islands – Fits, aligns and randomizes UV islands across trim slots – Straightens UV islands using quad-grid topology (Quadrify) – Aligns islands to world geometry — floors align horizontal, walls align vertical – Gets and sets texel density across multiple objects at once, with tech-art suggestions – Saves and loads full trimsheet configurations as reusable JSON presets – Bakes flat color ID maps from material assignments – Displays color-coded trim overlays directly in the UV Editor Who it’s for: Environment artists, level artists and technical artists working with modular assets, architectural kits, or any workflow that uses trimsheets and UV atlases. Location: UV Editor → Sidebar → PG UVTrim Requires: Blender 4.2+
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