Bullet Ballistics 2 – Unity

Bullet Ballistics combines the accuracy of hit-scan based systems, with the realistic bullet drop of rigidbody based projectiles, and additionally includes forces like air resistance in its ballistics simulation.

🕹️ Online Demo

📖

💬 Forum

⚡ Built from the ground up with performance in mind, making full use of multithreading utilizing unity’s Job system and Burst compiler!

⚡ Minimal runtime allocations!

🔧 Another main development goal was creating customizable interfaces to the core ballistics simulation, allowing for custom bullet rendering, material interactions, and impact handling.

✨ Ballistics Simulation: Gravity, Drag, Wind, Bullet Spin

✨ Material Interactions: object penetration, ricochets

✨ Weapon Zeroing: counteract bullet drop

✨ Trajectory Visualization

🚀 All together, Bullet Ballistics empowers you to simulate hundreds to thousands of physically accurate projectiles in your games simultaneously without a hustle.

🌟 Bullet Ballistics has received support and updates since 2016!

Using Bullet Ballistics:

– PunjiVR: The Vietnam War

– AB AETERNO

– VR WAR LAB

– feel free to send me your projects!

Any further questions or suggestions?

📧 mr3d.cs@gmail.com

Required Unity Packages:

  • Mathematics (com.unity.mathematics)
  • Burst (com.unity.burst)

Home Page: _https://assetstore.unity.com/packages/tools/physics/bullet-ballistics-2-72755