Camera 360 V3 (Panoramic, VR180, FullDome, Cylindrical Mono and Stereo) – Unreal Engine

Camera360v3 – camera system for 2D, VR180 , 360, Fulldome, Cуlindrical and Spherical Mirror – Mono and 3D Stereo version)

This product contains a set of popular projections for visualization of various directions, working in Editor, which can be useful in everyday work.

This product is designed as an optimized solution that uses rendering with a single camera, which means that it will be enough for you to work even on a weak machine.

Product Status / Future Development

Camera360v3 is now a feature-complete product.

This means that the plugin already includes its final planned feature set and will no longer receive major new functionality, new projection systems, or large workflow expansions.

Camera360v3 will continue to be maintained for compatibility with supported Unreal Engine versions, and critical fixes may be provided when necessary.

If you need a more advanced and actively developed solution with expanded rendering features, modern workflow improvements, Cryptomatte/Object ID support, and future updates, please consider Camera Render Studio.

Camera Render Studio is my current main camera rendering solution and is recommended for users who need the most complete and actively updated toolset.

if only certain projections are needed, Lite Version:

Camera360v3 – Lite VR180
Camera360v3 – Lite 360
Camera360v3 – Lite Cylindrical

Camera360v3 – Lite FullDome

Trailer: Youtube

Documentation: Link

Forum: Link

Telegram Online Support: Link

Attention: This product does not contain Camera 360v1 and Camera 360v2.

Features:

  • Raytracing, PathTracing , Lumen working;

  • 2D, VR180, 360, Cylindrical, FullDome, Spherical Mirror – Mono and 3D Stereo;

  • Works as a render pass for Movie Render;

  • DLSS, Bloom, AA, Pathtracing, Stereo;

  • Mega Highresolution for Mono projection ~ 60k maybe more, for stereo 20k;

  • Dynamic IPD and Eye Convergence Distance ( link information);

  • This plugin is focused on ease of operation.

Support JPG, PNG, EXR (Compression support), BMP

Known issues:

  • Motion Vector support (If using OneTaskSolution)

  • You can use Actor Layers, Additional Post Process layer. All formats are supported. But you need to keep in mind that EXR is a rather slow format. To work with layers in stereo mode, you must activate the Use Mask For Seams. For Mono mode, you need to deactivate the Use Mask For Seams.

  • Cryptomatte (Object ID) is not supported. If you need to work with Cryptomatte, consider Camera Render Studio with an annual license.

Technical details

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • “Name”: “Camera360v3”

    “Type”: “Editor”

Number of Blueprints: 1

Number of C++ Classes: 2

Network Replicated: (No)

Supported Development Platforms:

  • Windows: (Yes)

  • Linux (Yes)

Supported Target Build Platforms: No. At the moment, the version is intended for the editor.

Compatibility

Supported Unreal Engine Versions
5.3 – 5.8
Supported Target Platforms
Windows
Linux
SteamVR / HTC Vive
Supported Development Platforms
Windows
Linux

Home Page: _https://www.fab.com/listings/8128757d-e7ca-4482-92f0-aa520cdea238

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