Cgtrader – Shipping Containers Low-poly 3D model

DESCRIPTION:

This model group contains three shipping containers which are in actual dimensions of 10ft, 20ft and 40ft. You can use them in games as assets models because they are so lightweight at polygon counts.

You can find clean models of each container and also the dirty ones. They all seperated pieces. You can change the colors or logos easily if you have a little knowledge of PhotoShop or other editing softwares.

Anyway, if you looking something nice in shape and price than do not think twice about to buy this.

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FILE FORMATS:

SContainers(SOURCE).c4d is the main file for Cinema 4D users. It has three models together inside.

SC10.c4d, SC20.c4d and SC40.c4d are individual baked Cinema 4D files with clean textures.

SC10dirty.c4d, SC20dirty.c4d and SC40dirty.c4d are also individual baked Cinema 4D files with dirty textures.

Other formats are in FBX, OBJ, 3DS and DAE (MAT file included) which are similar to baked C4D files. You can find the similar formats in their own folders.

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RAR ARCHIVES:

Except the source C4D file, all other formats in RAR archives. Just extract the archives in models folder.

TEX.RAR and UVSKINS.RAR, they all have the texture folders. TEX folder is belongs to source C4D file. UVSKINS folder has 6 different sub folders which are includes the clean and dirty UV texture maps for baked models. Just extract them in models folder too.

If you miss one of them or relocate to another location, textures on models will suddenly disappear. Just extract them, nothing more.

No matters Which model format you will download but you always need UVSKINS folder with its subfolders in models location. Do not miss it, do not change the paths of files.

FOR EXAMPLE; You want to use one of 10ft FBX file with dirty textures. Ok. The path must be like that: UVskins/SC10dirt.

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TEXTURES:

TEX folder has standart image textures for the source file.

UVSKINS folder includes the baked UV maps for other formats in two different style. One for clean textures and other for dirty ones.

No PBRs.

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COUNTS:

  • 57 objects
  • 16,011 polygons
  • 15,318 points

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