Cuber

Cuber is developed for a fast and intuitive use of the intersect (boolean/knife) feature in Blender’s edit mode. This gives artists looking to give their poly modeling a boost whether they’re using subd or non-subd surfaces more freedom and control in creating shapes. By creating a list of unique bevel weight values used in the work mesh Cuber lets you easily manage the bevel effects assigned to the edges of the work mesh, this along with the bevel weight slider function which operate in real time tied to a bevel modifier parameter setup and the capture sharp feature to quickly select the sharp edges gives you a better workflow when creating high resolution hard surface assets. The add-on also lets you bake the hi-res bevel segments roundness to a low res version of the mesh using much less bevel segments allowing for a lighter scene and quicker renders.

Features

  • Take advantage of Difference, Union, Cut and Intersect operations to quickly generate shape and detail anywhere on the 3d mesh without having to manually  draw topology.
  • Quickly assign and  remove bevel strengths on any selected edge and instantly see the bevel modifier effect in edit or object mode.
  • Great control on  sharpening edges to get rid of shading distortions in ngon faces when beveling.
  •  Take advantage of draw  based cutters in object and edit mode.
  •  You can create low res  and hi-res versions of the same hard surface models.
  • Save copies of your  work mesh by creating “snapshots” which you can easily  select and go back to.
  •  Interactive symmetry operators for faster mirroring.
  • Easily manage and view the “cuber” mesh using Isolate and Highlight.
  •  Quickly assign viewport material colors which you can bake to vertex colors for a faster method of conceptualization.

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