Daz Studio Content Creation Mastery Part 7 : Ultimate Texture Creation
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Daz Studio Content Creation Mastery Part 7 : Ultimate Texture Creation
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Daz Studio Content Creation Mastery Part 7 : Ultimate Texture Creation
In this module we discuss why textures are so important. Discover the differences between Iray and 3Delight for texture creation. We’ll talk about how to find resources, and then we’ll move over to Photoshop and we’ll show you how to work with templates to create a texture from scratch. We’ll cover color maps, transparency, bump, displacement, and normal maps.
In the second part we’ll take a look at PBR texturing with Quixel. How to set up shaders both for Iray and for 3Delight. How to handle alternate UVsets.
Over 3.5 hours of tuition in HD edited recordings from live webinars.
This product contains two webinar recordings of approximately 2 hours each.
Part 1
– Why textures are so important
– Differences between Iray and 3DL regarding texture creation
– Finding resources
– Working with templates in Photoshop
– Creating textures from scratch in Photoshop: Color, Transparency, Bump, Displacement, Normal maps
Part 2
– Using Quixel to create PBR textures
– Setting up shaders for Iray
– Setting up shaders for 3Delight
– Managing different UVsets
ABOUT THIS SERIES
In this webinar series I’ll take you through the various stages of the creation process, from planning your project over modelling and UV mapping to rigging, morphing, texturing, rendering and packing up. We will cover each “leg” of this journey in detail and you’ll get lots of useful information, tips and tricks. I’ll show you various methods and workflows and discuss the pros and cons of each so you can make informed choices for your own personal workflow.
I’m covering the creation process using an upcoming product as an example. I’ll show you how to create a suitcase and a duffel bag<as a="" along="" and="" apply="" approach,="" basics="" can="" choices="" clothes.
Presenter : Esha
Esha lives in Austria and has been creating 3D products for nearly 12 years.
She has created content for Smith Micro and Daz and is an active vendor at daz3d.com.
When Daz released the Developer Tools for Daz Studio in 2008 she integrated them into her workflow and has been working with Daz Studio, alongside Poser, ever since. In recent years she has been focusing on DS for product development.
Esha’s favourite tools include Daz Studio, Poser, ZBrush, Wings3D, Xfrog, Marvelous Designer, UVLayout and Photoshop. In all of these she is a self-taught artist, basing her skills on years of experience and numerous online tutorials. She fully understands the difficulties of moving from Poser to Daz Studio, having made that journey herself, and enjoys passing on her Studio know-how to new users.
Esha also has several years of experience in teaching adults. She firmly believes that the best way to learn is to actively do something yourself, so she favours a hands-on approach in teaching.
Knowing only too well how tiresome it is to gather scraps of information all over the web she wants to provide comprehensive webinars that really offer solid information. Moving from the basics to advanced procedures she takes care to make sure that her audience will be able to follow her courses smoothly.
In her spare time Esha loves listening to classical music, baking muffins and collecting cat photos.
What’s Included and Features
- Two Tuition Sessions Solely With A Focus On Creating Textures For Daz Studio Products
- Part 1 – Topic 1:
- Basics
- Why Textures Are So Important
- Finding Resources
- Texturing Methods
- Deciding On A Texture Size
- Basics Texture Size
- Part 1 – Topic 2:
- Texture Map Types
- Color / Albedo
- Transparency / Alpha
- Specular / Gloss / Reflection
- Bump
- Displacement
- Normal Maps
- Part 1 – Topic 3:
- Texturing In Photoshop
- Working With Templates
- Creating Maps From Scratch
- Tweaking and Adjusting Resources
- Using Masks and Layer Styles
- Painting Seamlines and Stitches
- Part 2 – Topic 1:
- Differences Between 3Delight and Iray
- Black / White
- Saturation
- Displacement
- 1.4 Iray Displacement
- SubD Displacement Level 0 Vs. 3
- Part 2 – Topic 2:
- Intro To Quixel
- Preparing The Mesh
- Creating Ao Maps
- Painting Textures
- Part 2 – Topic 3:
- Saving Presets
- Shaders
- Materials
- Partial Presets
- Hierarchical Materials
- Property Presets
- Part 1 – Topic 1:
Notes
- This product includes:
- 2 General Installers
- This tutorial references Photoshop, or any other 2D application that can handle masks and layers.