Dynamic Tree & Plant Generator
Dynamic Tree & Plant Generator
The project comes with documentation levels that explain all the features. The system is made entirely in Blueprints.
Latest update (UE 4.21+):
- Vastly improved generation speed & runtime performance
- Optimized vert count for default modular trunk & branch meshes
- Improved default leaf materials
- Improved liana placement options & behavior
- Improved wind, force reaction & fall (from chopping) animations
- Smoother wind direction/strength transitions
- Better chopping location detection
- 2 new tree presets
- Fixed plant interaction detection, now it detects all collision-enabled objects properly.
- Improved asset naming & folder structure
… Before updating from 4.20 or older versions, please backup your project.
This is a major update that overhauls some of the blueprint logic for tree generation, wind & force reaction, liana placement and more.
Latest hotfix (UE 4.21+):
- Fixed & improved default leaf particles subUV animation
- Fixed the F-key zoom functionality on selected trees
Technical Details
Previous update (UE 4.20+):
- Improved generation speed & runtime optimization
- Improved auto billboard generation
- ForestMaker: Added possibility to prevent spawning trees/plants on objects marked with specified tag
- Added new exposed parameters for tree & plant generators
- Improved & simplified FORM creation process
- Cleaned up blueprint logic & Details panel, improved comments and node organization
- Updated documentation maps
- Improved default values to provide better results out of the box
- Fixed tree chopping physics after previous UE physics engine update
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