Dynamic Tree & Plant Generator

 

The project comes with documentation levels that explain all the features. The system is made entirely in Blueprints.

Latest update (UE 4.21+):

  • Vastly improved generation speed & runtime performance
  • Optimized vert count for default modular trunk & branch meshes
  • Improved default leaf materials
  • Improved liana placement options & behavior
  • Improved wind, force reaction & fall (from chopping) animations
  • Smoother wind direction/strength transitions
  • Better chopping location detection
  • 2 new tree presets
  • Fixed plant interaction detection, now it detects all collision-enabled objects properly.
  • Improved asset naming & folder structure

… Before updating from 4.20 or older versions, please backup your project. 

This is a major update that overhauls some of the blueprint logic for tree generation, wind & force reaction, liana placement and more.

Latest hotfix (UE 4.21+):

  • Fixed & improved default leaf particles subUV animation
  • Fixed the F-key zoom functionality on selected trees

Technical Details

Previous update (UE 4.20+):

  • Improved generation speed & runtime optimization
  • Improved auto billboard generation
  • ForestMaker: Added possibility to prevent spawning trees/plants on objects marked with specified tag
  • Added new exposed parameters for tree & plant generators
  • Improved & simplified FORM creation process
  • Cleaned up blueprint logic & Details panel, improved comments and node organization
  • Updated documentation maps
  • Improved default values to provide better results out of the box
  • Fixed tree chopping physics after previous UE physics engine update

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