Events System

DEMO VIDEO

Are you tired of painful casting across all your Blueprints? Take the event-driven approach and forget about it. Creating systemic games was never more comfortable, and prototyping was never as fast. Start using global events today.

Features
Dynamic event-driven system
Optimized Observer Pattern implementation
Invoke your Events anywhere inside blueprints
Add optional Payload data to send data across blueprints & systems
Add Listeners for your Events inside Actors, Components, UI Widgets or implement your own.
Your logic for each listener as Event delegates
Completely modular K2 Nodes.

Asset version: 4.26-4.27

Original_Link_www.unrealengine.com/marketplace/en-US/product/c-event-system-observer-pattern

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