Flocking Behaviour System

DEMO VIDEO

Flocking Behaviour System is a tool to quickly and easily add a flock of entities into a scene to simulate the flocking behaviour.

This plugin implements 5 behaviours:
Alignment
Cohesion
Separation
Goal Seeking/Path-Following
Obstacle Avoidance

NOTE:
If you don’t have latest Unreal Engine version installed, that means you may not have latest plugin version for the flocking system.

Technical Details

Features:
Multi-threading support
Goal seeking
Path following
Obstacle avoidance
Boid customization
Custom weights of each force (Alignment, Cohesion, Separation, Avoidance and Goal Seeking)
Plane constraints (constrain the boids’ movement to a certain axis)

Limitations:
Does not support sequencer mode
Code Modules: Runtime
Number of Blueprints: 0
Number of C++ Classes: 8
Network Replicated/Multiplayer Support: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows 64-bit

Original_Link_www.unrealengine.com/marketplace/en-US/product/flocking-behaviour-system-ideal-for-simulation-of-birds-fish-bees-and-more

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