Flowers Pack – 3D Model

You will get:

42 Game Ready Garden Flower Assets [*fbx / *obj]
1 texture atlas [*tga]
Unreal Engine scene setup 4.26+ with Foliage Master Material
Maya scene
Blender scene

Plants species:

Rose (6 variations) 445 – 6057 tris
Peony (7 variations) 1601 – 8740 tris
Rose Climbing (16 variations) 497- 5774 tris
Anemone (7 variations) 126 – 593 tris
Anemone Group (6 variations) 318 – 1326 tris

Texture Resolutions:

T Garden Plants Rose Atlas – 2048×2048

BCO
Color_BCO
Normal
RTAO
Roughness
Translucency
AO
Flower Mask – 256×256

UVs:

channel 1: overlapping;
channel 2: non-overlapping (for baking lightmaps)

UnrealEngine features:

Combine and mix it to get more interesting meshes.
The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.
Use BaseColor Tint and Contrast for different colors.
All plants have SSS masks.
All plants have lightmaps.

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