Landscape Auto-Materials by Lincoln Hughes

DEMO VIDEO 1  DEMO VIDEO 2

Remove the technical side of UE4’s Landscape creation, with my Master Landscape Auto-Material pack!

Features:
-Procedural foliage generation per layer – automatically generates where you paint – with the option of removing it where you want
-Blended Tessellation (Displacement) between multiple material layers
-3 layer procedural auto-texturing, based off of terrain slope angle
-Procedural water height mask with shore material / foliage generation
-Distance blend between different UVs to reduce tiling
-Comes with over 2.5 hours of tutorial video, including material / scene optimization examples
-Optional World-Machine support for Flow-maps, with tweakable colors per layer (Flow on Rock can be grey, Flow on Grass can be green, etc)
-Optional World-Machine support for distance textures – albedo / roughness / normal
-Includes a Foliage Master material that you can combine your World-Machine diffuse with (Matches the color of the grass with the color of your terrain texture)
-Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material on one layer, and spawn procedural foliage on both. Useful for flower variations, etc
-Paintable puddle material
-Optional World-Space Coordinates (Tri-Planar) for all layers
-Shader is commented on and organized – easier to understand and learn from
-The product comes with an example map and some free foliage assets and textures from Epic’s Kite demo, all for testing purposes
-Grass ground texture – made by CCO textures
-Sky texture – made by HDRI Haven

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