[Legacy] Impact – Physics Interaction System – Unity

Impact- Physics Interaction System is now marked as Legacy

Impact has been superseded by Impact CFX – Collision Effects System. It provides generally better features, results, performance, and configurability.

Support will continue to be provided for existing Impact – Physics Interaction System customers, but it is strongly recommended that new users use Impact CFX instead!

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Impact is a powerful and flexible material-based interaction system for producing interactions such as audio, particle, and decal interactions.

Check Out the Web Demo

Documentation | Discord | Forum

So what can you do with Impact?

Here are just a few examples of how you can use Impact to spice up your game:

PHYSICS INTERACTIONS

• Play audio when physics objects collide with each other with sounds based on the collision velocity and the objects’ materials.

• Play sliding and rolling sounds.

• Emit particles on collision.

• Leave decals behind on collision.

• Works great with rigidbodies connected by joints as well as ragdolls.

FOOTSTEPS

• Utilize Impact to play different footstep sounds based on the material a character is walking over.

• Easily integrate with any character movement system.

WEAPON IMPACTS

• Use Impact to play sounds, emit particles, and place decals for bullet impacts.

• Easily integrate with any weapon or projectile system.

EXTENDABILITY

• Impact was designed with extensibility as a key goal. You can customize just about any part of the system from custom triggers, to custom objects, to custom interactions.

Full source code is included!

INTEGRATIONS

• FMOD integration: Documentation & Download

• Wwise integration: Documentation & Download

• Master Audio integration: Documentation & Download

Home Page: _https://assetstore.unity.com/packages/tools/particles-effects/impact-physics-interaction-system-161617