Lordenfel Castles & Dungeons RPG pack

DEMO VIDEO

YouTube review by DevAddict

The pack is designed to create indoor/dungeon and outdoor areas of castles with a single set of objects. Supplied with natural assets like rocks, mountains and vegetation, it allows to build large natural scenes as well as complex buildings and ruins.

 

Works for: Places to explore, kill enemies and find loot – like old castles, fortresses, ruins, dungeons, forsaken places etc. Multiplayer maps.

Doesn’t work for: Villages, towns, buildings where people actually live etc. The pack is more about adventure part of games.

Suitable for all camera views from 1-st person to top-down.

Recommended for PC/Console platforms.

Not recommended for mobile platforms.

If you found a bug, have a question or comment,

Technical Details

Features:

  • Over 500 high quality, game ready assets
  • Game ready demo scene
  • 32 pre-made dungeon rooms
  • Dungeon Architect theme for Souls-like dungeons
  • Complete nature set:

Trees, bushes, ferns, grass, ivy, plants and roots

Rock pile, rocks, cliffs, mountains

  • Foliage assets ready for painting in engine
  • landscape materials: Grass, Ground, Rocky Ground, Rock and Snow
  • Floors and walls ready for vertex painting with 3 layers
  • Clean materials, no unnecessary nodes or texture maps

Number of Unique Meshes: 520

Collision: Custom

Vertex Count: from 4 to 12000 per mesh

LODs: Custom, generally 2 for each asset

Number of Materials: 13 master materials, 60 instances

Number of Textures: 134

Texture Resolutions: generally 2048×2048 or less

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Known Issues:

  1. Demo level appears too bright. This only happens if you start with one of the standard templates (e.g. Third-Person template). Tweak Exposure Compensation of a PostProcessVolume to fix that.
  2. Dungeon Architect theme will need some setting up on your side before it can generate levels at runtime.

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