Magica Cloth – Unity

[Latest Information]

This asset will be discontinued on 3/31/2025!

Support support will also cease to be available on 2025/3/31.

A new version of this asset, MagicaCloth2, is now available for purchase.

[Features]

– Fast cloth simulation with Unity Job System + Burst compiler

– No native plugin.

– Works on all platforms except WebGL

– Works with all BuildIn / URP / HDRP / CustomRP rendering pipelines.

– Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh

– MeshCloth can also work with skinning mesh

– Easy setup with an intuitive interface

– Time operation such as slow is possible

– Camera culling system

– With full source code

[Required]

– Unity2019.4.31(LTS) higher

– [Burst] package

– [Mathematics] package

– [Jobs] package(preview)

– [Collections] package(preview)

Installation Guide

Document

All release notes

Unity Forum

Support E-Mail (support@magicasoft.jp)

Home Page: _https://assetstore.unity.com/packages/tools/physics/magica-cloth-160144