Maintainer 2 – Unity

▶ target=”_blank”>Videos | 📖 target=”_blank”>User Manual | 📄 target=”_blank”>API Docs | 💬 target=”_blank”>Forums | 💌 target=”_blank”>Discord & target=”_blank”>Support


Why Maintainer?


Maintainer bundles three powerful tools into one seamless Unity extension – no more juggling separate assets or manual cleanup scripts. Save hours of tedious work with a few clicks.


🔍 Issues Finder


  • Deep scan across scenes, prefabs, assets & project settings
  • Detects missing scripts, broken UnityEvent links, duplicate components, invalid layers, and many more
  • Auto‑fix common problems or review before applying

▶ target=”_blank”>Watch Issues Finder in action


🔗 References Finder


  • Project‑wide lookup: find where any asset (materials, sounds, textures, etc.) is used
  • Hierarchy search: locate GameObject/component links in open scenes or prefabs
  • One‑click navigation: jump straight to the source of every reference

▶ target=”_blank”> See References Finder demos: target=”_blank”>Project & target=”_blank”>Hierarchy


🧹 Project Cleaner


  • Identify garbage: unused textures, meshes, scripts, large files
  • Batch or one‑by‑one removal: keep only what matters
  • Preview before you delete: avoid accidental loss

▶ target=”_blank”> target=”_blank”>See how to clean your project


📌 Highlights & Extras


  • Ready to go: detailed user manual + step‑by‑step video tutorials
  • Fully extensible: open API reference, add your own scanners or issue detectors
  • Full C# source code included: customize every part to suit your workflow
  • Continuous support: regular updates since 2015, active Discord community


“This is the only asset that every developer should have” – ★★★★★ user review


Licensing:

  • Per‑seat license
  • Save on seats with target=”_blank”>Maintainer for Teams: for the large scale companies.


Take control of your project’s health today – install Maintainer and ship cleaner, bug‑free builds!

Home Page: _https://assetstore.unity.com/packages/tools/utilities/maintainer-2-310179

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