MicroVerse – Core Collection – Unity
MicroVerse – Core Collection – Unity
The Core Collection contains the following modules at a reduced price:
– target=”_blank”>MicroVerse
– target=”_blank”>MicroVerse-Ambiance
– target=”_blank”>MicroVerse-Objects
– target=”_blank”>MicroVerse-Splines
– target=”_blank”>MicroVerse-Vegetation
it also includes a demo using all of these assets together.
target=”_blank”>Documentation
Join our target=”_blank”>Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.
If you are not familiar with MicroVerse, it is a fully Non Destructible, Real Time environment creation system for Unity. Everything is updated live without delays, using a stamp based approach. Quickly create, texture, and populate the scene with textured mountains, forests, grasslands, and paths cutting through them. It’s written from the ground up to work with multiple terrain tiles, and intrinsically biome capable through it’s area falloff system, and everything is always non-destructive with realtime updates.
In MicroVerse, everything is a stamp, which can modify terrain heights, procedurally texture the terrain, add trees, grass or prefabs to an area, or add music and sound to a scene. Areas can be define via shapes, textures, splines, or by painting right in the scene, allowing you to easily define the area and it’s effect on the result.
Best of all every operation is realtime and non-destructive, allowing you to change anything at any time without hassle. You can even use the Copy/Paste stamp capture areas of existing terrain and move it around in a non-destructive manner, or use the “Create from existing scene” workflow to capture your existing terrain into stamps and work non-destructively on with it.
And since MicroVerse reconstructs the scene from the begining on every edit, you can change the terrain resolution of the terrain and it will simply reconstruct it with the new settings. And you can make prefabs of any collection of stamps to apply them to new areas easily, or add them to the Content Browser for quick access.
With the MicroVerse Content Browser, you can create fully textured and populated biomes with a single drag and drop. Presets for the content browser are currently available for the following assets:
target=”_blank”>Castle Valley Collection
target=”_blank”>Crest Ocean System
target=”_blank”>DreamScape Nature – Meadows
target=”_blank”>DreamScape Nature – Mountains
target=”_blank”>Landscape Ground Pack 2
target=”_blank”>Meadow Environment – Dynamic Nature
target=”_blank”>Mountain Trees – Dynamic Nature
target=”_blank”>StampIt – Collection – plus all individual StampIt packs
target=”_blank”>Synty – Meadow Forest
target=”_blank”>Tropical Forest Pack
Other MicroVerse products:
target=”_blank”>MicroVerse : The core module. Handles height and texturing operations.
target=”_blank”>MicroVerse-Ambiance : Create music and soundfx areas with the same tools
target=”_blank”>MicroVerse-Masks : Generate texture masks from the same stamping system
target=”_blank”>MicroVerse-Objects : Spawn Game Objects across your scene
target=”_blank”>MicroVerse-Roads: Create Roads, Rollercoasters, etc.
target=”_blank”>MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area
target=”_blank”>MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow
Check out some of our other products:
target=”_blank”>Better Lit Shader – A feature rich uber shader that runs on all render pipelines
target=”_blank”>Better Shaders – Write text based shaders that work across all render pipelines
target=”_blank”>MicroSplat – The most popular and feature rich terrain shading system on the asset store
Home Page: _https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976