MultiPacker Redux

MultiPacker Redux is an Unreal Engine 4 Plugin editor for manipulating Textures and Baking Materials, Channel Packing or Generating SDF Masks; everything is done inside Unreal Engine.

It’s an evolution on the basis on MultiPacker, better global performance 4k, the ability to work with Textures from outside the project.
-Channel Pack: An standard to save memory usage on Textures.
-SDF Masks: With a minimal texture footprint, gets incredible results.
-Bake Material: From a Selected Property Material bake the result to a Texture.
-Atlas Packing: Pack Multiple Textures on a Single Texture.

Why a new Plugin?
The old MultiPacker needed a complete rewrite on the code, many parts of the editor are hard to use; all the changes needed breaks the compatibility, for that reason was needed a new Plugin, not a version update.
The plugin are update to take advantage of the new Unreal Engine functions featured on newer versions (4.23>), Editor Utility Widget, Subsystem, Global Shader…
Blueprints Functions accessible on Editor Utility Widget, it allows everyone to have a Editor specialized by the user.

Technical Details
Information about the next update:
The next updates will have minor changes, small fixes and update to 4.25.

Features:
Work with Textures without the need to be imported on the project.
Pack Channels, better performance on textures bigger than 2k.
Generate a SDF from a Mask.
Bake a Material from a Selected Property Material, and can get the Material from a Specific StaticMesh or SkeletalMesh.

Code Modules:
MPRTabsEd [Editor]
MPRShader [Developer]
MPRRuntime[Runtime]
Number of Blueprints: 13
Number of C++ Classes: 2 (Public)
Network Replicated: Yes
Supported Development Platforms: Win64, Win32.
Supported Target Build Platforms: All

Asset version: 4.24-4.26

Original_Link_www.unrealengine.com/marketplace/en-US/product/multipacker-redux-support-version

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