Multiplayer Damage & Revive System

DEMO VIDEO

Is a system based on damaging and reviving knocked players with body physics simulation (Ragdoll). Player dies when time is over and will be respawned at spawner location.
The system has multiple customizable settings for your needs (Knockout Delay, Revive Time. Maximum HP, Damage, Revive distance and etc.)
It also contains designed widgets with animations, effects and loading screen with custom text and tips.
The system is Replicated and it is Optimized for games any genre.

Technical Details

Features:
Player Damage System
Player Revive System
Player Knockout System
Fully Customizable settings for your needs
Loading screen with custom text and tips
Designed and animated widgets with effects
Replicated
Optimized

Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Not Tested Yet
Documentation: Everything is commented in blueprints.
Important/Additional Notes: If you have any questions about product, feel free to contact us!

Asset version: 4.25

Original_Link_www.unrealengine.com/marketplace/en-US/product/multiplayer-damage-revive-system

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