NPC Eyes Sight System

DEMO VIDEO

This system uses points on the actor’s skeletal mesh to pinpoint the actor. For example, the entire character can be behind a wall but part of his hand will look out from around the corner, then the NPC Eyes System will find him.

Features:
Works in the background thread for the best performance.
This system uses points on the actor’s skeletal mesh to pinpoint the actor.
All code is written in C ++
Doesn’t require knowledge of C ++

Code Modules:
NPCEyesSightComponent(Type: Runtime)
NPCEyesPoints(Type: Runtime)

Asset version: 4.26

Original_Link_www.unrealengine.com/marketplace/en-US/product/npc-eyes-sight-system

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