OceanShaper – Unreal Engine

Create breathtaking oceans and glistening seas with OceanShaper – a games focused, highly customizable water system for Unreal Engine!

New update includes lakes, rivers, waterfalls, and dynamic water masking!

With multiple tiers of customizable ocean waves, interactive water, underwater post process, foam simulation, a split view waterline effect, water blueprint functions, animated caustics, bioluminescence, and a high degree of modularity, OceanShaper is ideal for those wanting to create a range of both stylized or realistic oceans and water

Features

Craft anything from calm and gentle seas, to stormy oceans with enormous waves

Lakes, rivers and waterfalls – easily create branching rivers and smooth transitions to oceans/lakes

Fully customize water color with additional controls for wave crest and trough color + subsurface scattering

Dynamic water masking for removing water inside boats and other objects

Customize wave falloff towards the shore of your landscape

Detailed and highly configurable water interaction for any number of actors + foam trails for boats

Control wind influence on each tier of ocean waves individually

Wave foam simulation and shoreline foam

Blueprint functions included that return water height, WPO, and normal at a given world location + a simple physics based controllable boat is included to help get you started

Custom wave actors allow you to hand place waves in specific locations for better art direction

Adjustable bioluminescence effects on the ocean shore, on wave crests, and when interacting with water add an extra level of immersion in night-time conditions

Seamlessly tiling Gerstner waves generated in Niagara for optimal performance

Modular system means you can pick and choose the effects you actually need for your project

Create a variety of different water styles to suit various themes and settings – from vibrant tropical waters to chilling arctic seas – stylized or realistic, fantasy, sci-fi, horror, toxic waters etc

Control detail reduction in the distance to reduce noticeable tiling patterns

Multiple example oceans included with different wave styles ranging from calm to stormy + color variations to demonstrate different types of water

Underwater post-processing effects (fog, caustics, depth-based darkening) help create a range of aquatic atmospheres – from tropical shallows to thalassophobia inducing depths

Lifelike animated caustics effects with multiple patterns to choose from

Sea spray particles on the ocean

Demo island environment included

Supported Unreal Engine Versions
5.2

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