POLYGON – Dungeon Pack

Description

An Epic Low Poly asset pack of characters, props, weapons, and environment assets to create a Fantasy themed polygonal style game.

Modular sections are easy to piece together in a variety of combinations.

Includes a big demo scene (Character poses indicative only)

– Modular Interior castle Set

– Modular Interior cave Set

– Modular Goblin Camp Set

– Modular Basement Set

– Modular Sewer Set

– Multiple Dungeon entrances

– Alternate materials for dust, moss, snow, and lava

770 unique assets with x4 alternative texture colors.

Some examples include:

– Floor tile set x 17

– Stairs x 7

– Doors x 10

– Large Crystals x 4

– Large Bones + Skulls + Piles x 25

– See screenshots for detailed layouts!

Includes optimized floor and wall tiles with baked down normal maps.

73 Unique Weapons and shields with x4 alternative color variations

– Crystal Weapons x 5

– Goblin Banners x 5

– Giant Hammers x 4

– Goblin Weapons x 14

– Great Swords x 4

– Shields x 11

– See screenshots for a full layout!

Technical Details

16 Unique characters with x4 alternative Colors and 3 skin tone variations

– Hero_Knight_Male

– Hero_Knight_Female

– Ghost_01

– Ghost_02

– Tormented_Soul

– Rock_Golem

– Skeleton_Knight

– Skeleton_Slave

– Skeleton_Soldier_01

– Skeleton_Soldier_02

– Goblin_Female

– Goblin_Male

– Goblin_Shaman

– Goblin_Warchief

– Goblin_Warrior_Female

– Goblin_Warrior_Male

Humanoid Characters are setup to work with Unreal character systems Animation Re-targeting – Epic’s video guide http://bit.ly/2yWJRF7.

(No animations included in this pack)

Includes optimized floor and wall tiles with baked down normal maps.

Features:

  • Heaps of cool weapons in our POLYGON style
  • Lots of traps
  • Goblins!!!!
  • Ghosts with cool ghost shader
  • Optimized tiles for background usage using baked down Diffuse and Normal map.

Texture Sizes:

  • 12 2048×2048 maps for texture baked down tiles
  • 1 Core 1024×1024 textures
  • 19 Alt 1024×1024 textures
  • 5 1024×1024 emission maps

Texture Size : 1024 & 2048

Collision: Yes a mixture or custom and per face.

Tri Count: Varies – 3-4k for characters, 700 for walls, 500 for props on average.

LODs: None

Number of Meshes: 806

Number of Materials and Material Instances: 34

Number of Textures: 40

Supported Development Platforms: Windows, Mac OS.

Supported Target Build Platforms: PC, Mac, Android, iOS, Oculus, HTC Vive, Switch, PS4, Xbox.

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