Root Motion Controller Framework

DEMO VIDEO

Important notice, This pack does NOT include any animations except Animation Starter Pack, particles or weapons. This is only a Framework! This was developed with Kubold’s Animset packs in mind. There is a Full Documentation on how to integrate Kubold’s Animset packs that you ALREADY purchased.
The main purpose of this asset is that to help you to setup your own root motion controller. Each state is ready to use in a component. This pack has 48 premade blendspaces and one actor component which you can easily add and use with any character. All you need to do is adding the animations that you have (needs to be root motion and highly suggested with Kubold’s packs) to the blendspaces. Please check the documentation and video tutorials to learn how to do a complete setup.
All of the Blueprints are well organized and commented. Please feel free to join to discord channel if you have any questions.

Features:
Rotation Based Locomotion
Unarmed Strafe Movement
Rifle Strafe Movement
Pistol Strafe Movement
Sword Strafe Movement
Sword And Shield Strafe Movement
Fighting Mechanics
Parkour Mechanics
Cover Mechanics For Rifle
Crouch for each state and prone pose for Rifle Strafe Movement
Smooth camera transitions depends on the states and pose
Basic weapon functionality ( Fire modes, projectiles, sounds etc. )
Full support for gamepad
Easy to read, well commented and full control on AnimBP via 1 Main Structure Variable
This asset can be used with ANY type of animations you have. But it has to be using root motion.
Number of Blueprints: 48 Blendspaces, 10 Aim Offsets, 10 Anim Notifies, 38 Montages, 1 Component, 2 AnimBP
Input: Gamepad and Keyboard
Network Replicated: Since it’s completely using Root Motion NO
Supported Development Platforms: All

Asset version: 4.24

Original_Link_www.unrealengine.com/marketplace/en-US/product/root-motion-controller-framework

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