Runtime Transform Gizmos (Standard) – Unity

🎥 Trailer: target=”_blank”>Watch the RTG Standard Trailer

🕹️ Demo: target=”_blank”>Download Windows Build

💬 Unity Forum Thread: target=”_blank”>Join the Discussion

📘 Quickstart Guide: target=”_blank”>Get Started Here


Overview

RTG Standard is the most complete RTG tier, designed for advanced runtime editing, creation, and manipulation workflows in Unity.


RTG Standard is intended for projects that go beyond simple transforms and require a greater degree of control over scene structure and components at runtime.


🧩 RTGUI Compatibility

Runtime Transform Gizmos is compatible with target=”_blank”>RTGUI – Runtime Tool GUI Framework.


RTGUI can be used together with Runtime Transform Gizmos to build custom runtime editor-style tools that combine object transform manipulation with dockable windows, inspectors, hierarchy views, debug panels, menus, and other runtime UI.


Core Features

Transform Gizmos

  • Move, Rotate, Scale, Box Scale, and Universal (TRS) gizmos
  • Axis snapping support
  • Designed for precise and expressive runtime manipulation


Extrude Gizmo

  • Extrude walls, floors, props, or platforms in real time
  • Single-axis and double-axis extrusion
  • Ideal for runtime level creation and structural editing


Collider Gizmos

3D Colliders

  • BoxCollider
  • SphereCollider
  • CapsuleCollider
  • CharacterController

2D Colliders

  • BoxCollider2D
  • CircleCollider2D
  • CapsuleCollider2D


Audio Gizmos

  • Adjust Audio Source distance properties
  • Edit Reverb Zone parameters
  • Intuitive handles for audio-related tuning at runtime


Light Gizmos

  • Directional Light gizmo
  • Point Light gizmo
  • Spot Light gizmo
  • Direction snapping for precise light orientation


Camera Gizmo

  • Drag to adjust FOV or Orthographic size
  • Edit near and far clip planes
  • Direction snapping support


Scene Gizmo & Camera Navigation

  • Unity-style Scene Gizmo for fast orientation
  • ZoomFamiliar runtime scene navigation:
    Orbit
    Pan
    Focus


Grid System

  • Toggleable visual grid
  • Full 3D snapping support
  • Designed for clean alignment and spatial consistency


Undo / Redo

  • Instant undo and redo for all gizmo interactions
  • Encourages safe experimentation


Gizmo Labels

  • DistancesDisplays live values during manipulation:
    Angles


Gizmo Style Customization

  • Customize colors, sizes, shapes, and line thickness
  • Match the gizmos to your project’s visual style


Who Is RTG Standard For?

RTG Standard is ideal for:

  • Advanced runtime level editors
  • Sandbox and building games
  • Modding-focused projects
  • In-game creation and editing tools
  • Projects that require deep, component-level runtime control

RTG Standard is designed as a runtime creation toolkit, not just a set of transform gizmos.


Looking for Other Tiers?

RTG Standard is the top tier in the RTG ecosystem.

🔹 target=”_blank”>RTG Lite


A streamlined entry point focused on essential transform gizmos and runtime interaction.

🔹 target=”_blank”>RTG Basic


Adds advanced snapping, collider gizmos, character controllers, lights, and enhanced visual feedback.


Support

If you have questions, feedback, or need help:

📧 Email: [email protected]


💬 Unity Forum: target=”_blank”>Join the discussion thread


I usually respond within 24–48 hours.

Home Page: _https://assetstore.unity.com/packages/tools/modeling/runtime-transform-gizmos-standard-69257

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