Savior Auto-Save Plugin

DEMO VIDEO 1   DEMO VIDEO 2

Savior Auto-Save Plugin is a C++ Plugin designed to extend UE4’s generic ‘SaveGame’ system, providing easier to use storage framework for Developers and Designers.

Description

[NOTE]:
Updates are released for latest two versions or Unreal Engine only.
If you don’t have latest Unreal Engine installed then you don’t have latest Plugin version.
I do NOT guarantee backwards compatibility if you upgrade Project from old Engine. Make Backups.

Savior Auto-Save Plugin is a C++ tool designed to extend UE4’s generic ‘SaveGame’ system, providing easier to use serialization framework for Developers and Designers.

Technical Details:

Features:
Savior 2 is tens of times faster than Savior 1.x.
Save any Object is supported, not just Actors or Components.
Encryption. All data goes through a lightweight, fast, encryption pass.
Versioning. Your Game will be able to load old ‘.SAV’ files after patches.
Optimized: NO Components needed to be attached thus no memory eaten for the sake of storing data.
Optimized: NO destructive workflow. Existing Actors aren’t destroyed/replaced, keeping references alive safe.
Automatic Level Transitions on Load from Slot.
Threaded Save & Load Game Mode, independent of Level.
Threaded Save & Load whole Game World or individual Actors.
Threaded Save & Load Streamed Levels without pausing the Game.
Threaded Save & Load any Dynamically-Created Classes of Actors and Components spawned in Runtime.
Threaded Save & Load Actor’s Scale, Location and Rotation, Linear and Angular Velocity automatically.
Threaded Save & Load Actor’s Visibility state, Particle Systems’ state, etc.

Original_Link_www.unrealengine.com/marketplace/en-US/product/savior

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